xcode - iOS Build failed with IOException -
i started unity since few days , want run game snake on ipad. on ios builds, following error:
ioexception: failed copy file / directory 'temp/stagingarea/trampoline/unity-iphone.xcodeproj/project.pbxproj' '/users/markusunger/desktop/snake-ios/snake-ios/unity-iphone.xcodeproj/project.pbxproj'. unityeditor.ios.utils.replacefileordirectorycopy (system.string src, system.string dst) unityeditor.ios.postprocessiphoneplayer.updateinstalllocation (unityeditor.ios.projectpaths paths, scriptingimplementation backend, buildoptions options, unityeditor.ios.includedfilelist includedfiles) unityeditor.ios.postprocessiphoneplayer.postprocess (unityeditor.ios.iosbuildpostprocessor pp, buildtarget target, system.string stagingareadata, system.string stagingarea, system.string stagingareadatamanaged, system.string playerpackage, system.string installpath, system.string companyname, system.string productname, buildoptions options, unityeditor.runtimeclassregistry usedclassregistry) unityeditor.ios.iosbuildpostprocessor.postprocess (buildpostprocessargs args) unityeditor.postprocessbuildplayer.postprocess (buildtarget target, system.string installpath, system.string companyname, system.string productname, int32 width, int32 height, system.string downloadwebplayerurl, system.string manualdownloadwebplayerurl, buildoptions options, unityeditor.runtimeclassregistry usedclassregistry) (at /users/builduser/buildslave/unity/build/editor/mono/buildpipeline/postprocessbuildplayer.cs:316) unityeditor.hostview:ongui()
anybody idea? error both scripting backend...
i have mac os 10.10.5 , xcode version 6.4 (6e35b)
thanks help!
i faced error in 2 conditions:
- i did
append
during build. - i had lack of space in hdd.
using replace
in unity build , making space in hdd, fixed issue.
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