java - Basic libGDX project runs on 47-48 fps -
i created empty(only badlogic texture) libgdx project , tested on android device "jiayu g2s". , running on 47-48 fps instead of 60. thought device not fast enough testing, have half-finished game lot of drawings , calculations, fps still 47-48. can problem? how can increase 60?
libgdx's version 1.6.4
testing on api16(android 4.1.2)
i found out device's maximum display refresh rate 47.49, can't go higher.
the smartest solution of problem creating seperate thread game's logic , calculate how many times should executed before calling render() method. fix problem display refresh rates.
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